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Profile Last Updated: 10/27/2003  
                        
     

Carnegie Mellon University
700 Technology Drive
CMU-ETC 5305
Attn: Todd Bowers
Pittsburgh, PA United States
15219


[P] +1 412.268.5791
[F] +1 412.268.4988
[E] tbowers@cs.cmu.edu


Todd Bowers
Program Coordinator


None Specified


The Entertainment Technology Center (ETC) at Carnegie Mellon University offers a two-year Masters of Entertainment Technology degree, jointly conferred by Carnegie Mellon University's College of Fine Arts and School of Computer Science. Carnegie Mellon is relatively unique among U.S. Universities in being able to offer this kind of degree, as we have both top-quality fine arts and top-quality technology programs.

The high concept behind both the Center and the Masters program is having technologists and fine artists work together on projects that produce artifacts that are intended to entertain, inform, inspire, or otherwise affect an audience/guest/player/participant. Because the larger challenge we face in authoring in new media is bringing together different disciplines, our degree program is driven by trying to do this most effectively.

The ETC does not turn artists into technologists, or vice-versa. While some students will be able to achieve mastery in both areas, it is not our intent to have our students master

networked and free-standing interactive computer games
avatar creation and utilization
massive multi-player online games
digital entertainment
specialty venues such theme parks, themed retail, specialty restaurants, and other location-based entertainment venues
motion-base rides
console and PC interactive game design
the creation of unique input devices
virtual reality utilizing head-mounted displays
other forms of VR technology as can be found in CAVES
wearable computing for entertainment purposes
massive immersive display environments such as planetaria and Omnimax
interactive robot animatronics
synthetic interview technology
speech recognition
augmented reality
telepresence for entertainment and education purposes
digital production and post-production
sound synthesis, surround sound, 3-D sound, and streaming audio
the development of haptic devices (i.e. force feedback)
entertainment robotics

Industrial Light and Magic (ILM), Angel Studios, Universal Studios, and MERL: Mitsubishi Electric Research Lab. Others work for smaller or lesser known entertainment companies, or take more traditional jobs. Our recent class even sent two
students into academia: one as an instructor at the University of Central Florida, and another who has enrolled in Carnegie Mellon's Ph.D. program in Computer Science.
Associated Entities at Carnegie Mellon
School of Computer Science
College of Fine Arts
Stage 3 Research Group
Human Computer Interaction Institute
School of Drama

Master's Degree Program, Schools / Educational Institutions

2D Computer Animation, 3D Computer Animation, Animated Objects, Digital / Visual Effects, Flash / Internet Animation, Motion Capture, Pixilation

Qualified Students